Jumpman erobert Fortnite. Nike präsentiert sich über In-Game-Advertising bei dem Video-Spiele-Hit Fortnite. Die Reichweite: Millionen. Aug 13, - To-the-point reviews written with historical perspective, humor, and a passion for games. Finden Sie Top-Angebote für COLECOVISION GAME SPIEL MODUL JUMPMAN JUNIOR COLECO VISION bei eBay. Kostenlose Lieferung für viele Artikel!
Aktuelle StellenangeboteJumpman Englisch: Jumpman ist ein verrücktes Jump&Run-Game, bei dem Sie in vertrackten Levels den Ausgang finden müssen. Finde Dinge, die dich begeistern werden. Unterstütze unabhängige Verkäufer. Nur auf Etsy. “ Jumpman game black. ” 33 Ergebnisse. Preis (€). Preis egal. Jumpman ®. System: Commodore 64, Wii Erscheinungsdatum: Commodore Gaming. Entwickler. Commodore Gaming. Altersfreigabe. n. n. b.
Jumpman Game Navigation menu VideoC64-Longplay - Jumpman Junior (720p)
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Vereinigte Staaten Epyx. Leitende Entwickler. Vereinigte Staaten Randy Glover. Erstveröffent- lichung. DOS , Apple II , Atari Heimcomputer , Commodore 64 , Wii.
Jumpman was published on diskette , but a version of the game with 12 new levels instead of 30 was released on cartridge as Jumpman Junior.
According to the story, the base on Jupiter has been sabotaged by terrorists who have placed bombs throughout the base's three buildings.
The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only.
The game map is organized into a series of levels, representing the floors in three buildings. When all of the bombs on a level have been deactivated, the map scrolls vertically to show another floor of the building.
When all of the levels in a building are complete, a screen shows the remaining buildings and moves onto the next one. The order of the maps is randomized so players do not end up trapped on a level they cannot complete.
Hazards include falling "smart darts" small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction , fall damage, and other hazards that are unique to a certain level.
Upon being hit or falling from a height, Jumpman tumbles down to the bottom of the screen, with a measure from Chopin's Funeral March being played.
Points are awarded for each bomb defused, with bonus points available for completing a level quickly. Jumpman's game run-speed can be chosen by the player, with faster speeds being riskier but providing greater opportunity to earn bonus points.
Randy Glover was living in Foster City, California and had been experimenting with electronics when he saw his first computer in when he played Star Trek at a Berkeley university open house.
Jumpman came about after Glover saw Donkey Kong   in a local Pizza Hut. He initially purchased the TI due to its better keyboard,  but when he learned the graphics were based on character set manipulation, he returned it the next day and purchased the Atari.
The initial version was written using a compiler on the Apple II , moving the software to the Atari. A prototype with 13 levels took four or five months to complete.
After looking in the back of a computer magazine for publisher, in early he approached Broderbund. The next day he met with Automated Simulations, who were much more excited by the game and agreed to allow Glover to complete it himself.
At the time, the company was in the process of moving from the strategy game market to action titles, which they released under their Epyx brand.
Jumpman was the perfect title for the brand, and the company hired him. The Atari and Commodore versions were released on disk and cassette tape, the Apple and IBM versions only on disk.
The Atari version used a classic bad-sector method of preventing copying, but this had little effect on piracy. After developing the original versions, Glover moved on to Jumpman Junior , a cartridge title with only 12 levels.
He stated that it wasn't really a sequel to Jumpman , but more of a "lite" version for Atari and Commodore users who didn't have disk drives.
These versions removed the more complex levels and any code needed to run them. The C64 version was later ported to the ColecoVision, which used the C64 levels.
Glover continued working at Epyx, working on the little-known Lunar Outpost and the swimming section of Summer Games. He remained at the company for about two years  before returning to the cash register business.
This system looks for overlap between the sprites and the background, setting registers that indicate which sprite had touched which color.
Glover separated the Jumpman sprite into two parts, the body and the feet. By examining which of these collided, the engine could determine which direction to move.
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Add to Cart. About This Game One of the earliest games in the platformer genre, Jumpman sees you take on the role of an intrepid agent tasked with collecting and disarming deadly bombs laid by the evil Alienators.
Traverse the 30 challenging levels of Jupiter headquarters, running, climbing and jumping from platform to platform - but watch out!
A single misstep will send you tumbling to the ground! Originally released in , Jumpman became the first big hit for developer Epyx, and remains an icon of the platformer genre.
Features 30 different levels 5 different modes Beginner, Intermediate, Advanced, Grand Loop and Randomizer Play with up to 4 players in a round-robin fashion.
System Requirements Minimum: OS: Windows 7 Processor: x Recommended: OS: Windows 10 Processor: x See all. View all.
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