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Monkey Madness Two Monkey Madness II Video[OSRS] Monkey Madness 2 quest guide (high levels) Trivia Monkey Madness II is one of five quests not to play the standard quest completion music, instead playing the sound of During the cutscene in which the player (disguised as Kruk) meets Glough, he teleports out of the cage using the When telling Juna a story about the quest, the player. For Monkey Madness I, only one monkey talisman and Monkey bones are needed (make sure those are Karamjan monkey's bones; otherwise, you will have to run back again. You can substitute the bones with a Monkey corpse). Recommended: antipoison potions, energy potions, prayer potion and food, a plank, Ardougne teleport. Almost the full quest, sped up a lot. Total time it took was about 2 hr 40 minutes.#Revenantungoutdecoree.comutout to OSRSBeatz for the music =). Kill the 2 tortured gorillas and 2 demonic gorillas. It's recommended to kill one tortured gorilla, then the Demonic gorilla that jumps down. Then proceed to kill the other tortured gorilla and demonic gorilla. At this point you can safely teleport out and restock. Glough can hit 66 with his melee attack and 40+ with his ranged attack. Monkey Madness II: The Renegade Returns is the sequel to Monkey Madness I, and is the th quest on Old School RuneScape. Following the events of Monkey Madness, Glough has vanished, prompting King Narnode Shareen to enlist the player's help once more in tracking down the war criminal and uncovering his next evil plan. Continue west, where there is another vine serving as the final "checkpoint". Depending on your thieving level, this may fail or be impossible. Please don't contact us with these types of My Cafe Stadt GrГјnden. These are the least common, but important to understand and utilize properly. Warning: Do not underestimate the dungeon! Community content is available under CC-BY-SA unless otherwise noted. Note: You can skip to Step 5 if you want to bank or resupply. Notice, but do not enter, the hole 2 TГјrkische Liga the floor with a vine coming out of it. But then the Glough and Le smith lose control of their passengers, and the airship makes a crash landing just north of the grand tree. Always be sure to have food, anti-poison or superantipoison potions, and an emergency teleport when travelling through the island and be prepared Spielhalle Ingolstadt use protection Monkey Madness Two. Head Portal Of Evil northwest toward the crash site, killing four tortured gorillas along the way. Common Casino Nrw are:. Be aware that each vine serves as a "checkpoint" of sorts, so you cannot simply go to the bottom floor and cut through the whole maze. Items required: Karamjan monkey greegreem'speak amulet. Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives. Once Kruk is dead, investigate his corpse to receive his paw. Eventually you'll reach the end of the dungeon Slask Net Wo Wird Relegation Гјbertragen wall which you can investigate to unlock a shortcut back to Kruk's 21.Co.Uk Review. Gambling Dog her brilliant knowledge of African wildlife, Mo will definitely be able to help Felix catch a baby monkey and win back Drano Powergel friendship. Weitere Informationen zu unseren Apps finden Sie hier. Sofort versandfertig, Lieferzeit ca. She is the author of Puppy Love, Pup Idol, Puppy Power, Puppy Party, Kitten Kaboodle, Kitten Smitten, Kitten Cupid, Monkey Business and I'm A Chicken, Get Me Out of Here!
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Items required: Karamjan monkey greegree , m'speak amulet. Ardougne Teleport recommended. Note: You can skip to Step 5 if you want to bank or resupply.
You can do Steps 1 through 4 when you return to Ape Atoll. Items required: antipoison potions , a greegree , food and combat equipment.
Escape the island however you like, either through the main gates as a monkey, with any form of teleport, or by jumping off the bridge in the south-east part of the city.
Go back to Gnome Stronghold. Speak with King Narnode in the Grand Tree to finish the quest. Narnode will then redirect you to Daero for your training as a new 10th squad member, so go have a chat with Daero to get the experience rewards.
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Start a Wiki. Old School RuneScape uses the British convention for floor numbering : Ground floor, first floor, etc. It briefly summarises the steps needed to complete the quest.
All the routes you'll need to take in the quest. The solution to the reinitialization puzzle. The layout of the jail. Garkor's Location is shown in blue.
The location of the hut. If you stand on these tiles at the wrong moment, a monkey guard will see you and knock you off the platform.
If this happens, you'll lose any explosives you may have acquired thus far. Most tiles along the path are "red" tiles.
You can stand on these indefinitely with no risk of being noticed by the monkey guards. It's worth noting that the tile on which you climb up or down a ladder from will ALWAYS be "green," so there's plenty of time to watch the patrols before you make your move when you reach a new level.
For example, a particular spot may be safe because the northbound monkey guard turns left to continue along his path. But once he turns around, he will see the same spot on his way south.
These are the least common, but important to understand and utilize properly. As you traverse the platform maze, be careful!
Always make sure you have run energy this is where the stamina potions come into play, and carefully time your running from one "green" zone to the next so that no monkey sees you.
Always learn the route of the surrounding monkeys before you move to the next spot. Note: Getting caught brings you back to the start of the airship platform, by the boat.
It does not reset your progress in laying explosives, but any satchels you are still holding will be emptied in the water, and you'll have to go back to refill them before continuing.
With this in mind, follow the platform all the way south, east, north, west, and north. Then go east, but don't climb up the ladder.
Go all the way south instead. Notice the first nook on the right of this southern path is a "yellow" area - the guard will catch you as he goes south, so don't hang around there till then!
Then go east and climb up the ladder once. Next, go south, west, and climb down the ladder. Then go east and north and take six satchels.
Now you need to get explosives: Go back south, west, climb up, go east, then north, and then climb down the ladder once. Make your way back west, then north, to that ladder you passed earlier.
Climb up, then go east, south a little bit to climb down the ladder, north, and west. Fill up all six satchels.
Now you need to place the 6 charges at the weak spots around the platform. There are many ways to do this, but here is one possibility: From the explosives spawn: East, south just a little and climb up, then south all the way and use an explosive-laden satchel on the cracked floorboards.
North, west, down, south a little bit and into the eastern area - Use an explosive satchel on the cracked pipes. South, East, Up twice.
South, Use an explosive satchel on the cracked floorboards. North, West, North. Use an explosive satchel on the gas canister. South, East, Down once.
West, swing across the gap using the hanging vine. Further west watch out for "yellow" areas , north, east.
West, south until east, east, swing across hanging vine, east, down. West, north, west, south, east, down a bit and west to the final floorboard.
Regardless of the order you chose, once you've placed the last satchel successfully, walk into a red zone and get caught for a quick and easy shortcut back to the boat.
Use the boat to return to Ape Atoll. The platform will rumble be destroyed as you leave. Report this to Garkor. Your next sabotaging mission is to stop Glough from mutating armies of gorillas.
Enter the trapdoor to Kruk's Dungeon, then head north to the monkey bars. Hold Kruk's greegree and cross the monkey bars. You'll find yourself in the room to the west of the room in which you fought Kruk.
Enter the northern passage and then the building therein. Mount the demonic gorilla on the holding area to the east, and go downstairs.
After a short cutscene, glough will order you to subdue three tortured gorillas who've managed to get out of their cages. Pray protect from melee and attack each tortured gorilla until it is restored to its cage.
Unmount your gorilla by using the holding pad. If you didn't bring a hammer and chisel, search the boxes for these tools. Then go up the stairs and to the northern side of the room.
Tamper with the device, and receive a black gem. Use the chisel on the gem to get a deconstructed onyx. Put the gem back in the device. Investigate the incubation chamber in the southeast to confirm that the tortured minions have been corrupted.
Report your findings back to Garkor, who will tell you to report to King Awowogei that his plans have been foiled.
Disguised as Kruk, do so. A cutscene will occur in which Glough somehow has managed to prepare an attack anyway, and is apparently heading toward the stronghold.
Items Recommended: Prayer and Super combat potions. Head to the grand tree and update King Narnode on the situation. He'll ask you to recruit Nieve, the best warrior around, and defend the stronghold.
Speak to Nieve and get her to help you. She'll call in Steve to hold her post while she's gone, and follow you.
A cutscene will show the shadow of glough's airship passing overhead. It's loaded with tortured gorillas and headed straight for the grand tree But then the Glough and Le smith lose control of their passengers, and the airship makes a crash landing just north of the grand tree.
Nieve will suggest investigating the attack site. Head north northwest toward the crash site, killing four tortured gorillas along the way.
Speak to Garkor, now stationed just northwest of the Grand Tree at the entrance to the crash site. He'll order you to investigate the crash site and finish Glough once and for all.
Note: The crash site cavern is also instanced, so don't bring anything you can't afford to lose! Pass through the gate to the north and run northeast past several tortured gorillas.
Enter the cavern and you'll see a cutscene. Glough, not too surprised to see you, unleashes some tortured monkeys on you to finish you off.
Immediately after the cutscene you'll be attacked by two tortured gorillas. Once you've killed one of the tortured gorillas, ignore the others and focus on the demonic gorilla which will join the fight.
The demonic gorillas are far more dangerous than the tortured. With hp, all three attack styles, and protection prayers, defeating them can be quite difficult.
Pray according to their attack: protect melee for melee attacks, protect from missiles for their white ranged attack, and protect from magic for their green magic attack.
Whenever the demonic gorilla starts protecting against the attack style you are using, switch styles. If you're a lower leveled player, you might want to let Nieve deal with the gorillas for you.
Fight until she starts attacking one of the gorillas, then run out of the room and hide out of range. Once it's dead, attack another one until she starts helping, then run and hide.
Whenever her target demonic gorilla protects from melee, you'll have to range or mage it till it switches prayers, then hide again. Finish off the two demonic gorillas, and Glough will have had enough.
His monkeys having failed him, Glough will drink the mutagen and gain an immense amount of height and power. In his initial burst of anger, he sends Nieve flying to the wall of the cave, where a boulder immediately lands and crushes her to death.
Her elysian spirit shield appears on the ground, ignore it. Note: If you need to bank, you can teleport out now and come back.
As you fight Glough and his health deteriorates, he will bash open a passage to further caverns and retreat to it.
In the first room, you can safespot Glough from the passage using ranged or magic. When his health is diminished a bit and he retreats, follow him to the second room, praying Protect from Range.
This will significantly lessen the damage done by his stomping attack. Once his health goes down a bit more, Glough will bash his way through the hall to a third and final room.
Switch to melee prayer and follow him. Without protect from melee on, he can hit up to 66 by throwing you at the wall of the cavern. Keep your health high!!!
When he throws you against the wall before he does switch from Protect from Melee to Protect from Magic while in the air to take no or close to no damage.
Be sure to switch back to Protect from Melee before running back! Although Kob can hit through Protect from Melee , he will deal far less damage if it is active.
Players can safespot Kob by running out to the door, as he will not be able to reach you. When he is defeated, Kob will beg for mercy and agree to not help the monkeys.
You will then need to go to Gu'Tanoth and find Keef , who can be found near the other city guards past all the bridges where you solved the riddle a guard gave you in the Watchtower Quest.
If you have more than 20 coins, it will work. Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output.
As Keef is a large NPC , you can use the nearby tree, for example, as a safespot. Be sure to activate Protect from Melee before you enter the dialogue with him.
When Keef nears death, he will beg for mercy and agree not to help the monkeys. Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys.
He will tell you to go and look for Assistant Le Smith , who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.
Common locations are:. Speak with Le Smith by telling him that you were going to ask him the same question followed by asking him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.
Talk to Garkor before heading west to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat. He will take you to the platform.
Now, on the platform, you will be transformed back into human form. You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.
Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end. Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.
Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.
Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives.
Fill up all of your satchels before making your way to each of the locations where charges must be placed. Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform.
Each guard's line of sight LoS is squares in front of them. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one.
One of the floorboards is immediately south of the ladder when you climb back up. One of the pillars is back towards the start.
Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up. Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.
Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this. Leave the platform VIA THE LADDER by the ladder at which you arrived to speed up this part, you can let a guard find and throw you out of the platform.
Leaving this way at any point will not reset the explosives. After reporting back to Garkor, head back to Kruk's Dungeon where you defeated Kruk in the maze.
If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.
You can skip traversing the maze by heading north and using the monkey bars with Kruk's greegree equipped.
There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found. Make sure to equip Kruk's greegree and enter.
Walk through the big doors straight ahead, climb onto the stunted demonic gorilla , and climb down the stairs where three Tortured gorillas roam.
Glough will appear, and order you to send the three tormented gorillas back into the cage. Riding on your demonic gorilla, attack all three tormented gorillas one at a time.
Use Protect from Melee to negate the damage they deal to you. When they reach low health, the gorillas will go back into the cage.
Glough will teleport out to find Le Smith; go onto the nearby holding area to dismount from the demonic gorilla. Climb back up the stairs, unequip the greegree, and take the Charged onyx out of the device at the north end of the room.
Use the chisel and hammer to deconstruct it, and place it back in. Investigate any one of the incubation chambers to confirm they have been corrupted, and then report back to Garkor.
Garkor will tell you to report to King Awowogei that his plans have been foiled. Do this, and return to Garkor. At this point, a cut-scene will play showing Glough proceeding with his attack plans anyway.
Report to King Narnode Shareen that the Gnome Stronghold will be attacked by the airship. Recruit Nieve for help in defending.
Tortured gorillas will appear throughout the Stronghold by simply walking around with Nieve in tow. Kill four of them they can be safespotted using various trees and scenery in the Stronghold , and return to the bank if necessary.
If Nieve disappears at any time, she will be outside the Grand Tree. If you cannot find her there, logging out and then logging back in will return her.
You can also hit the "Call follower" button in the bottom of the Worn Equipment interface. The remains of Glough's airship after it crash lands just north of the stronghold.
Go back and talk to the king. After that, head north-west of the Grand Tree , and talk to Garkor.